Oh look bomb! In principle, it could be a semi-decent form of mass consumer protest in the digital world, but it's actually more like emotionally disturbed man-children (or just children) and one of those really angry online protests to justify their protest. Don. t Don't worry about it. Where did it all go wrong?
Another month, another clear review fiasco for Cyberpunk 2077, which should now earn the title of "Most Played Game" (and that doesn't include the negatives). after posting, I think this is a perfectly justified rant, not a targeted review bombardment).
The reason for the bombardment of reviews this time is that Cyberpunk 2077 won Steam's Labor of Love award, which is voted on by Steam users and given to games that users see supporting their developer in this way with updates this year. patches, community efforts, etc.
The award doesn't actually belong to the developers or Steam, but for some reason, a number of Steam users voted for Cyberpunk for the award, once again angering the rating bombers. for negative reviews of the game that the gaming press (including us) deems worthy of publication.
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But take a closer look at the numbers and you'll realize that this bomb really looks more like a toilet bowl. During the two-day review bombardment, 225 of the 1,165 reviews for the game were negative, corresponding to 19% of negative reviews. Compare that to the previous two days when ratings were negative 12% (more or less representative of endgame ratings) and you can see that this is actually a negligible difference.
That 7% difference might have made a difference if it was some kind of long-term view bombardment campaign, but it only lasted two days , which isn't enough to boost Cyberpunk's latest Reviews rating from Very Positive. by all-time ranking.
In other words, it's a review bomb that didn't actually explode because there weren't enough people who cared enough about other people to decide to rate a game they (thankfully) decided to skip playing.
Sorry terrorists, you lost. Go back to your caves.
But this statistic is not intended to make fun of Steam's 225 tens of millions of Cyberpunk owners, as they are overwhelmed by signs of public goodwill towards the game and misbehave (although they will cut their hair at all). reading this I can see: it's like a bonus security measure). The bottom line here is that the surveillance bomb is a semi-orchestrated act by the gaming community to air grievances. Some seem fair enough, like the indie game Domina's developers being bombarded with weird childish and off-topic remarks in their anti-mask patch notes (thanks, PC Gamer); others, such as when a person creates multiple Metacritic accounts to view AI. Somnium is clearly weird (via Nintendo Life ) as they have a terrible relationship with one of the characters.
For various reasons, these topics are of some importance to the gaming community. But if the so-called visual bomb is as small as this latest cyberpunk, then we shouldn't blame a few of its conspirators for calling it a bomb, right? The bomb never exploded, it didn't explode, it's an unexploded bomb. Labeling it a "ratings bomb" gives the false impression that "fans are crazy" when the number of fans in question is practically insignificant.
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